![]() Follow the /r/DnD Mission Statement and the reddit content policy, including the provisions on unwelcome content and prohibited behavior.This includes blogs, art commissions, modules, maps, podcasts, streams, etc, whether you are charging for them or not. Any time you intend to post any promotion, message the mods ahead of time.When discussing a specific edition, include the edition in the title or select the appropriate link-flair.Also note our NSFW rules and banned subjects list. You must include in the title of all posts sharing/seeking commissions. All image posts must be original content, must include or in the title, and must be accompanied by a 400+ character description in the comments.This includes illegally distributed official material (TSR, WotC), reproductions, dubious PDFs, and websites or applications which use or distribute non-SRD rules content. Do not suggest, promote, or perform piracy.Both the title and the content of posts must directly relate to Dungeons & Dragons.Any questions? Check out the Filter FAQ.Most apps include their own filtering systems. It is recommended that you go into your preferences and increase your displayed links to 100.Hit 14 (4d6) piercing damage.Brand new to Dungeons & Dragons? Check out our Getting Started Thread! Learn more about our sub at the /r/DnD Wiki Get questions answered in our latest Weekly Questions Thread Find great artists in our latest Monthly Artists Thread Filters Melee Weapon Attack: +5 to hit, reach 5ft., one target. If the beholder dies, these effects fade over the course of 1d10 days.Mark’s on cave walls might change subtly, an eerie trinket might appear where none exister before, harmless slime might coat a statue, and so on. When the beholder sleeps, minor warps in reality vanish 24 hours later.Creatures within 1 mile of the beholder’s lair sometimes feel as if they’re being watched when they aren’t.Region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects: What Happen In Regional Effects Of Beholder 5e? Languages used in Deep Speech, Undercommon. If the beholder dies, these effects fade over the course of 1d10 days. These effects apply only to natural surfaces and to non-magical objects that aren’t on anyone’s person. When the beholder sleeps, minor warps in reality vanish 24 hours later. Regional EffectsĪ region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:Ĭreatures within 1 mile of the beholder’s lair sometimes feel as if they’re being watched when they aren’t. The beholder can’t repeat an effect until they have all been used, and it can’t use the same effect two rounds in a row. One random eye ray of the beholders shoots from that eye at a target of the beholder’s choice that it can see. Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next.Įach creatures of the beholder’s choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled.Įscaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.Īn eye opens on a solid surface within 60 feet of the beholder. One initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round. When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:īite: Melee Weapon Attack: +5 to hit, reach 5ft., one target. Actions:īite: Melee Weapon Attack: +5 to hit, reach 5ft., one target. The area works against the beholder’s own eye rays. Traits:Īntimagic Cone: The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone.Īt the start of each of its turns, the beholders decides which way the cone face and whether the cone is active. ![]() ![]() Senses: Darkvision 120ft., passive perception 22Ĭhallenge: 13 or 14 when encountered in lair. Large Aberration: Lawful Evil Armor Class: 18 (natural armor) Hit Points: 180 (19d 10 + 76) Speed: 0ft., fly 20ft., (hover) Its Hit Points, Speed, Skills, Language challenge are so amazing, and we have covered everything So scroll down to read. Beholder is one of all Monsters available for Dungeons And Dragons 5th Edition.
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